Estimated Completion Date: March 2023, May 2023, July 2023 Looking like July 1st (that is all dependent on Stream and GOG)
Playtesting: This is going to be the hardest part of the project, we’re going to have to play the game again and again (Oh Ya!). It’s a tough job but we’re up to the challenge.
Final Cleanup: Exciting! The time draws near, the BLOC-AGE is nigh!
Engine Coding: The first step, we need something to power the Bloc-Age. And yes, we do program all our own engines in-house.
Game Editor Creation: Helper programs to make making games easier.
Playable Characters: Two characters and 14 weapons to put down evil.
In-Game Items: All the things you need to pickup to keep on going in the game.
Level Construction Media: Textures, textures, and more textures. Lots are needed to make the game look great! Well they at least make it look retro.
Enemies: Orcs, Hoblings, Dwarves, Elves, Humans, Monsters, and Unspeakable Horrors!
Allies: All those pesky NPCs that are always asking you to do things.
Bosses: You know those unspeakable horrors mentioned earlier, well they would fall into this category, plus many other thing.
Level Rough-In: Just getting ink on the paper as it were. They will technically work, but they wont look good.
Level Beautification: Making all the rough levels look and feel great.
Game Levels: That’s right, this is a game, so there has to be game levels full of action, adventure, chaos, drama, and more action!
World Levels: Yep, there will be a pseudo open world for you to explore and get lost in (not literally I hope, but there is a auto map just in case).
Music: Okay, I guess we should probable put a sound track in this thing.
Optimization: When we’re done with this step it will run as smooth as silk.